Last year, the New York Times ran a fascinating, faintly scary story about Hollywood's intellectual property crisis. Through the lens of one producer's desperate attempt to make a film out of the mobile game Fruit Ninja, the piece explored how the major movie studios' retreat from risk of any kind had led to a market where films were vastly more likely to get made if they had some kind of recognisable licence attached - even if that property featured no characters or obvious storytelling potential. Films were being made out of old board games, toy lines, even emojis.
This, I assume, is how we have ended up with a film based on Rampage. Bally Midway's 1986 arcade hit is a game of mindless destruction in which players control three giant monsters - an ape, a werewolf, a lizard - and scale and smash up skyscrapers, reducing them to rubble for high scores. It's a gleeful inversion of King Kong and Godzilla, and of the video games they inspired like Donkey Kong. It's fondly remembered and still fun to play today, but it's hardly a crown jewel of gaming intellectual property; it was revived in the mid-90s and limped through a few sequels before disappearing once again from our screens. And it is somehow now a major motion picture starring Dwayne Johnson.
Why? Honestly, I couldn't tell you. My best guess is that Rampage was the cheapest available existing property that afforded the studio, New Line, an opportunity to reunite the trio of Johnson, director Brad Peyton and collapsing buildings that had done so well for all concerned in 2015's San Andreas. You can't really make a sequel to a film about an earthquake. You can, however, reproduce its wheeling aerial shots of crumbling masonry and hope that a little nostalgic name recognition will help mitigate the cost of making them.
The welcome news for moviegoers is that Rampage is a good-humoured, watchable romp that doesn't take itself too seriously and clears the extremely low quality bar set by previous video game adaptations (including, as Johnson himself is keenly aware, 2005's dreadful Doom). It's an adequate popcorn flick with a serviceable script, a game, if budget, supporting cast, and the indeterminate, overlit aesthetic of contemporary digital blockbusters. In the garbled early stages it shows signs of having been hacked down pretty mercilessly to its 107-minute running time, but the story is slight enough to survive the indignity. It's powered by Johnson's likeable screen persona: the clean-cut beefcake, the self-deprecating, caring man of action, encircling a grateful world in his reassuringly mighty arms. "Don't fight it," he says as he regretfully, almost tenderly chokes out a soldier in Rampage. "It's a big arm."
Sunny-side-up Arnie: it's a wonderful shtick, but as much as he is the film's greatest (only) asset, Johnson's essential decency and morality completely change the context of Rampage. He plays Davis Okoye, a primatologist - and a former special forces soldier, of course, but one who has devoted his life to caring for animals after a spell on a UN anti-poaching task force. He works at a wildlife reserve where he enjoys a cross-species bromance with George, an albino gorilla who knows sign language and is built more to his scale than most humans. They make childish jokes together and bump fists. Somehow, Johnson sells this relationship, one great lunk to another.

However, in tailoring the plot to Johnson's arrow-straight appeal and fitting Rampage with a toothless, standard-issue moral about man irresponsibly messing with nature, the filmmakers have completely missed the game's heart.

It's more Jekyll & Hyde than Jurassic Park, and you can imagine a perverse creature feature in the lurid B-movie tradition that indulged this side of the game, where the monsters were expressions of the raging ids of the human protagonists. But this Rampage, enjoyable as it is, is far too anodyne for any of that stuff. A world we all secretly want to destroy isn't a world that Dwayne Johnson is interested in saving, so we get the clean version instead, where the gorilla's one of the good guys and the monsters are just misled. It's a decent movie, but the silly game it's based on might actually have contained more hard truths about human nature.
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