Update: The 6.2 update, with 8v8 Team Deathmatch, is  now live on the PUBG test server. Changes have also been made to  grenades, leaning and peeking right, visible blood effects, the  parachute "follow" function, and the Karakin map. Full details are  available in the patch notes at 
pubg.com.
PUBG is getting a team deathmatch mode with its imminent 6.2 title  update, as part of a new Arcade branch of the game focused on new game  types.  Unlike the game's 
shortlived stab at TDM in 2018, this one eschews the sprawl of battle royale for tight, 8v8  matches across seven small maps set in existing PUBG environments.
The mode will be first-person only, with respawns and no friendly  fire. There are eight Spawn Kits (loadouts) to choose from, and health  regeneration will depend on your Boost Gauge: kills and assists fill it,  and it'll gradually restore your health after not taking damage for  five seconds. Matches last ten minutes, with the first to 50 kills  taking victory. Expect to earn BP for your trouble, but there won't be  any Survivor Pass XP rewards.
Of course, this doesn't mark a  complete pivot for PUBG into Call of Duty territory. "For fans who  prefer Battle Royale, not to worry," the 
announcement post reads. "Our core focus will always be to bring you the most realistic and intense Battle Royale experience out there."
The  new Arcade branch will continue to grow too: the TDM mode will get new  maps and tweaks, and expect "new and familiar game modes" to appear in  the future. Check out the trailer for TDM below:
 
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