A trip to Funky Kong's shop will allow you to purchase several booster  items such as extra hearts or the ability to swim for an unlimited time  underwater. It's a more elegant solution to Tropical Freeze's difficulty  than the newly playable Funky Kong himself.
Poor old Donkey Kong. Despite having helped make Nintendo a key  player in the world of video games in the 1981 arcade title bearing his  own name, he's always been cast in Mario's shadow. I've often found it  hard to fathom exactly why his character doesn't have quite the same  appeal - it's a gorilla in a necktie, for heaven's sake! - but the  apathy has snowballed over the years, so that when Donkey Kong Country:  Tropical Freeze came out some four years ago on the Wii U it was met in  some quarters with little more than a shrug. 
Some  of that apathy is understandable, admittedly. The Wii U's paltry  install base meant it was never going to get a rousing reception,  regardless of its quality, and there's always been a slight stigma  around the Donkey Kong Country series. Rare's original SNES trio were  fine games - and fine looking, of course, thanks to the ACM technique  responsible for their unique look - but they never really displayed the  same level of craft and ingenuity as the very best of Nintendo's output  of the time. 
Couple that with the sense of disappointment that  developer Retro Studios was taken away from the beloved Metroid Prime  series for this most unlikely of reboots back in 2010 - and the  subsequent dismay that Retro Studios would also make what looked like a  copy and paste sequel in 2014 - and it's no wonder that it all went a  little unloved. A small shame, really - for my money, Donkey Kong:  Tropical Freeze is a rival for the original Metroid Prime as an example  of Retro Studios' very best work.
Maybe this Switch port is the time for it to really shine. It  certainly sparkles a little brighter than the Wii U version -  DigitalFoundry has the full breakdown, and essentially you're looking at  a bump up from 720p to 1080p when docked - and, for a game that's  renowned for its difficulty, is a little more accessible too. The big  addition here is a playable Funky Kong, complete with a moveset that  makes a mockery of the challenge the later levels pose; there's a double  jump, invulnerability to spikes and the ability to float slowly to  safety once mid-air. It's a neat way to sidestep the brutality that  Tropical Freeze presents, and worth having on tap for when frustration  mounts, though by large I'd recommend against it, given how it  compromises the exquisite design of Retro Studios' levels. 
They  can be harsh, yes, but Donkey Kong: Tropical Freeze is a game to be  savoured. Take your time, plot your course then work on nailing the  execution - repeatedly, as the case may often be. It's the least you can  do, really, given how Retro Studios has nailed the not inconsiderable  task of taking some fairly dusty old platformers and crafting something  that feels vibrant and alive - and it's all done in the detail. There's a  refined physicality to Donkey Kong's movement - another thing you lose  when playing as Funky Kong, sadly - with levels there to be bashed and  bounded throuch. Bar Tokyo EAD's bongo-infused Jungle Beat, no other  game has nailed the heavy-palmed, gamboling momentum of Donkey Kong so  effectively.
Its simplicity is deceptive, too. Donkey Kong:  Tropical Freeze might just be another 2D platformer, but good god does  it make an effort in putting on a spectacle. Its levels are a succession  of set-pieces, their complexity masked by a dynamic camera. Levels take  single ideas - the underwater chase of Irate Eight, the minecart run of  High Tide Ride or the storm-whipped savannah of Frantic Fields - and  work them to just before the point of exhaustion, and then gleefully  toss them aside for something new.
 
It'd be exhausting if it wasn't delivered with such verve. The art of  Donkey Kong Country: Tropical Freeze might fall a little short of what  Nintendo's internal studios can conjure up - this series has always  looked a little Dreamworks in contrast to the Pixar of EAD and EPD - but  it has a coherence which is entirely its own. And let's not forget  David Wise's soundtrack, which weaves together old classics with new  compositions, all of which provide a strangely soft-edged and  chilled-out counterpoint to the action's more forceful challenge. `
Given  some of those returning themes - and who couldn't be moved by the  ethereal whisp of Aquatic Ambiance - Tropical Freeze is evidently a game  that's literate in the series' history, something played upon to great  effect in bonus levels that ape Donkey Kong Jr's rope swinging or  extended nods to Rare's 1994 SNES Donkey Kong Country. It's literate in  so much more, too; I love it for how its underwater levels, with their  dancing tendrils and coral-coated caves, directly reference classics  such as Gradius and R-Type; how its minecart levels, with their  beat-perfect leaps, feel like a Guitar Hero track brought to life via  steel rails. 
And Donkey Kong Country: Tropical Freeze, with its  challenge and its craft, its energy and its ingenuity, feels like  nothing less than a display of pure mastery over the 2D action genre.  That might not be as exciting as when Retro Studios brought Samus Aran  into the third dimension with Metroid Prime, but it's an achievement  that in its own way is just as remarkable. More remarkable still is how  Tropical Freeze sits comfortably alongside the greats of Nintendo, that  venerable master of the 2D action genre.  
 

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