Looking at Foregone in action, as its heroine slides, slashes and air  dashes her way through a succession of enemies, you can almost become  hypnotised by its smooth pixel-art style and dancerly combat. That’s  because the characters are actually 3D models, put through a pixel  shader to achieve that old-school look while moving and feeling  decidedly modern.
That’s just one of the ways in which this  action-platformer - part Diablo-style loot-em-up, part Metroidvania -  caught my attention.
Foregone  casts you as an Arbiter, a preternaturally gifted warrior who’s  searching for the origins of the Harrow - a blight that brings back the  dead, drudges up dark memories, and causes formidable beasts to roam the  land. And of course, you’re going to have to contend with all these  dangers on your quest.
You’ll get help from the trustiest of  allies: the weapons you pick up along the way. The beautifully drawn  levels are handcrafted but loot is procedural, so as you explore the  broken world you’ll find pistols, swords, and powerful legendary weapons  that will tear through your enemies.
But not all of them will go  down so easily. Colossal bosses will provide stern tests of your  reflexes and ability to combine your weapons with your character’s  skills, which you learn through a skill tree. This means that each  playthrough can be a distinct experience. Will you lean towards  quickness and grace, or favor explosively charged attacks that pack an  extra punch?
It makes for a vicious gameplay loop; a mix of meticulous exploration  that uncovers new treasures and world lore with fast-paced combat that  makes you want to chain your kills into one seamless choreography of  carnage. You’ll get rewarded for this too, as the quicker you dish out  the damage, the faster your skills will be restocked and ready to go.
All  this is enabled by quickly controlling distances between you and  enemies. There’s the slide move which lets you dash in, slash at your  enemy, and dash back out or - if you’re feeling ambitious - dash into  the next enemy and hit them before finishing off your first target.
Then  there are the classic Castlevania-like double jumps, as well as an air  dash that lets you soar past enemies and into hard-to-reach areas. It’s a  game of constant movement, forcing you to concoct your attacks in a  matter of microseconds. You’ll need killer instincts and split-second  strategising, thinking and striking fast, if you want to avoid getting  overwhelmed.
It’s a good time for retro-tinged platformers that  aren’t afraid to push the player and punish their mistakes. In Foregone,  you’ll probably die. A lot. But this looks like the kind of game that  wants to be learned and mastered. With its Tough Teacher ethos, Foregone  will fit right into a gaming scene with a resurgent taste for the  hardcore.
Foregone slides into Early Access 27th February on the  Epic Games Store. You can purchase the game for $24.99 and join it on  its journey to full release. It’ll be a fun ride! 
 
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