And there's a bunch of new footage too.
Earlier this week Bulletstorm developer People Can Fly unveiled a brand-new trailer for its co-operative sci-fi looter-shooter Outriders, and now, as  promised, it's shared a choice selection of gameplay details and videos  as part of a half-hour long livestream reveal. 
On a fundamental level, it perhaps wasn't the most revelatory of  unveilings for Outriders, with little shown to truly distinguish it from  its peers; it's a "dark" third-person cover-based shooter set in a  "brutal nightmarish world" that ticks all the usual lite-RPG boxes are  far as classes, skill trees, customisation, and rarity based loot  acquisition goes. That doesn't mean it's a bust though; it looks to have  an interesting premise, a striking, surprisingly diverse planet to  explore, and, of course, People Can Fly's undeniable expertise when it  comes to gunplay.
Breaking all that down, Outriders tells the story of a group of  mercenaries tasked with exploring Enoch, a lush, untouched planet chosen  to be the site of a new human colonisation effort. Shortly after  landing, however, the group encounters a mysterious signal, and, in  attempting to trace its source, runs into a devastating storm known as  the Anomaly. To escape its effects, the Outriders retreat into  cryo-sleep, awakening 30 years later to an almost unrecognisable world.
War  has broken out, flora and fauna has hyper-evolved to deadly degrees,  and the Outriders' whole DNA has been rebuilt, turning them into  super-powered humans known as the Altered.
What follows is a continued quest to locate the source of the  still-detectable signal, one that sees players - either solo or in co-op  teams of up to three - journeying across Enoch "to the edge of  civilisation and beyond". From the technology bereft War Zone that opens  the game, players explore the world as part of a convoy, shifting from  hub area to hub area (the developer stresses it's not an open-world  game), stepping out across diverse biomes, from shanty towns and  desolate cities, to autumnal swamps and lush jungles, even deserts and  mountains.
Hubs, such as Rift Town seen in the livestream, usually  serve as small pockets of civilisation, giving players the chance to  slow down, explore, and start unravelling Enoch's mysteries. They  provide an opportunity to embark on side quests and help NPCs with their  stories, to buy unique new gear, loot, and mods - or sell them for  scrap - to repair equipment, even sit around the campfire and share  tales about Earth. And when you want to move on, a whole new area  adjacent to that hub will open, which becomes permanently unlocked for  future fast travel.
layers, incidentally, can either use an existing character or make  their own from scratch using Outriders' character creator - and as the  story progresses, more and more customisation opportunities will appear.  One nice touch sees players able to personalise (although not directly  drive) their convoy trucks, adjusting paint jobs, front bumper, chassis,  wheel covers, and so on, with each squad member able to show off their  own designs during co-op play. It's even possible to stick the heads of  slain beasts to the bonnet if that's your idea of fun.
Weapons,  meanwhile, will evolve from standard ballistics artillery gleaned from  the War Zone at the start of the game - where advanced tech is rendered  useless by the Anomaly - to increasingly bizarre armaments as players  venture further from civilisation. 
More conventionally, progress  awards points that can be spent on levelling up through skill trees.  Player might choose to prioritise guns over skills or vice versa; they  can improve their speed, health, damage, and more as they gradually  tailor their preferred endgame build, with each class having its own  separate skill tree.
Speaking of which, Outriders features four distinct, super-powered  classes, with three having been revealed so far. The Pyromancer can  manipulate explosive volcanic energy and conjure devastating walls of  flame, while the sneaky Trickster can manipulate the fabric of time and  space - using the likes of slo-mo and teleportation - to swiftly fell  enemies from behind. Finally, there's the Devastator, able to call on  the powers of the earth - summoning earthquakes or near-impenetrable  armour to deliver brute force, up-close-and-personal attacks.
Accompanying  these early details are a selection of new videos - combining gameplay,  cinematics, and in-game footage - all of which are scattered around  this page. Needless to say, there'll likely be plenty more where they  came from as Outriders' "holiday 2020" release on Xbox One, Xbox Series  X, PS4, PS5, and PC draws nearer.
 
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